No One of Mortal Kind Shall Look Upon Them (GLOG Class: Gorgon)
The gorgons of legend were said to be a trio of sisters, snake-haired and bird-winged, with hands of bronze and faces so hideous they turned men to stone. Of course, the two immortal sisters are still alive on some remote island, but you are not them. You are a mere mortal woman, one who either offended the gods enough to be cursed with your current state or who deliberately sought it out for your own purposes, which I could only begin to guess at. Now your eyes bring death to any who see them, your hair now a writhing next of snakes, and your own reflection death to you. Some would fall on their own blades at this fate, many others would isolate themselves in remote locations.
You, however?
You will make gods and men answer for what they have done.
(Entry for Glaugust challenge 2: classic monsters as classes. Could also possibly qualify for challenge 6, a class that is absolutely not a fighter, cleric, wizard, or thief.)
The Gorgon
Skills: 1. Priestly duties, 2. Myths and Legends, 3. Rock climbing, 4. Basic Witchcraft
Starting Equipment: Simple dress, oversized hooded cloak, veil, tragic memento.
A: Stone Gaze, Snake-Haired
B: Bronze Hands
C: Stone Soul OR Hateful Gaze
D: Lithogenesis
Stone Gaze
By the curse of a capricious god, or perhaps your own actions, you have become a Gorgon. Any mortal creatures that see your face head-on must save or be petrified, with success still rooting them in place as their limbs partially petrify. A slight glimpse forces a save vs the rooting, avoiding consequence entirely on success. Partial petrification allows for another save at the end of each turn. Reflections do not carry this power... except on you, as the cruelty of the divine knows no bounds. Mirrors, polished metal, and still water are highly dangerous to you.
Snake-haired
Your hair on your scalp is replaced with writhing snakes, with body hair becoming fine scales. This marks you as a cursed gorgon to any who see you, even veiled, and you will be treated as a dangerous monster that could kill anyone with a look (which, let's be honest, you are) unless you can somehow hide the snakes too. Even if hidden under a particularly large hood, the constant hissing is likely to give you away up close, and most rolls will be hampered by having to focus on keeping your hair still. This is not without advantages, as you are immune to snake and dragon venom, and the snakes themselves are venomous too, forcing anyone bitten to save or die in 10 minutes. This can be averted with an antivenom (your snakes are the most common venomous snake in the region you were cursed) or magical poison curatives. The venom is not potent in small enough quantities for it to be viable on weapons.
Bronze Hands
You focus your curse into your hands, shifting them from flesh to bronze. Your hands are hard as bronze whenever relevant, count as light weapons, are immune to heat, and grant +4 to grappling.
Stone Soul
The stone in your eyes is matched now by the stone in your soul. You cannot be petrified by any means, and are immune to anything that would magically affect your emotions. Transformation magic can only affect you if you allow it to.
Hateful Gaze
Your fury at the world has grown to supernatural heights. Your face warps to resemble the first gorgons, your grin growing wide and gaining tusks. Reflective surfaces are ruined under your gaze; glass shatters, water bubbles, metal tarnishes. Additionally, your stare can even ward off spirits now, and any with HD equal to or less than yours will refuse to come near you or cause you harm.
Lithogenesis
Your curse is now truly part of you, in tune with your own life and with the earth itself. With a 10 minute ritual, you can animate a creature you petrified. It has the same stats it had in life, except with the appropriate resilience and immunities of something made of stone and almost no sense of touch. They retain their memories, but remember nothing of their time spent petrified. When making an animated statue, you may chose to have it under your command, making them unable to harm you and forced to obey your orders. You may have a total number of HD under your power equal to your level.
Additionally, when your blood is spilled on unworked rock or earth, it grows into venomous snakes of the kind that form your hair. When drunk by plants, they partially petrify into living stone versions of themselves. Some say this is how coral first came to be.