The Red Lantern

Sigils of Flame (GLOG Fire Emblem Wizard Tomes)

I've been trying out Fire Emblem Sacred Stones and, because of my personal wizard obsession, have been wondering how one might run things like the summoner and mage knight in GLOG. It wasn't long until I remembered Saltygoo's tome wizard and realized it would fit perfectly with the Sacred Stones wizards and their promotions that, for the most part, are just combinations of the base classes. Now let's take a look at what sits on Grado's shelves...

(Any spells without a link will be included at the end of the post.)

War-Wizard's Grimoire

Bound in plain, sturdy leather and parchment. An emblem of a flame is branded on the cover. The last few pages are blank.

For variant war-wizard tomes of different elements, Cut the Wind and Lightning Bolt can replace Fireball.

Book of the New Moon

This tome is midnight blue, with the red outline of a slitted eye over a new moon.

Guide to Arcane Logistics

This sturdy tome contains a mixture of actual spells and guidance on using wizardry in logistics. The importance of communication is heavily emphasized.

Prayers on the Battlefield

An eight-pointed star is emblazoned on this light brown tome. In addition to the spells, it also contains prayers and hymns to major deities and instructions on performing last rites.

Whispers from the Slain

This black leather grimoire contains an illustration of an axe-wielding warrior. It follows you through the pages as you turn them.

The Art of Deceiving the Enemy

A combination spellbook and book of military strategy, with particular focus on deceiving and confusing the enemy while ensuring your own forces are neither deceived nor confused.

Spells

Bird's Eye

R: Sight D: [Dice]x10 minutes

You conjure a phantom bird that flies high into the sky. As long as you concentrate, you can see out of its eyes with the acuity of a high-flying bird of prey. While this does blind your actual body, it does not affect your other senses and you can still speak. If cast with at least three [dice], then the duration lasts until you stop concentrating and the bird does not fade away when it leaves sight of you.

Message-Wisp

R: See description

You conjure a phantom bird that relays a message of [sum]x2 words or less to a person you can name and identify. It travels as fast as a pigeon/falcon/modern airplane/instantaneously, based on the [dice] used. If cast with less than instant speed, it can be seen and intercepted.

Rescue

R: [dice]x30'

You pull a target within range to your location. This can affect up to [sum] willing creatures or unattended inanimate objects, as long as they are all grouped up. If cast with 1-2 [dice], they are physically lifted and levitated to your location at the speed of a sprinting human. if cast at 3 or more [dice], they teleport adjacent to you.

Camouflage

R: 30' radius from yourself. D: [dice] hours.

All willing creatures within range are magically camouflaged. Colors shift to match the background and illusory leaves, rocks, and other such features appear on them. The disguise can be seen through easily when up close, but from a distance it is nearly impossible when the subjects are standing still and difficult when they are moving.

Illusory Terrain

R: Sight. D: [dice] hours

An area of terrain, up to [dice]x100 square feet, appears to be a different type of terrain. Forest, rocky crags, flat plains, dug trenches, lava pits, etc. are just some of the options, get creative. You cannot choose fine details, e.g. specific landmarks, only general terrain type. This fails to hold up under close scrutiny, and anyone directly interacting (which requires being directly within the affected terrain) can vaguely see the real terrain under the illusion.

False Legion

R: Sight. D: [dice] hours.

You create [sum]+[dice] illusory soldiers. They are, of course, illusions, and while they can produce sound, they do not affect any senses besides sight or hearing. They can be copied from existing soldiers that are within sight during casting, but otherwise look incredibly generic and identical. You can choose to make them act as their own unit, in which case you must command their every action, or you can choose to make them appear as part of an existing unit, in which case they mimic said unit's actions and essentially serve to make a force look larger than it actually is.